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Google-fu pulled up a relevant stackoverflow question, which pointed to a module that handled it, so I wouldn’t have to roll my own code. So, I thought, does Python support making junction points? Answer: Seemingly, yep. Right now I’m using junction points to get the saved game folder into my Dropbox.
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So I thought about the structure of the program. And at this time I remembered the Dropbox API, so I wondered if maybe the idea of GameStow could be built using the Dropbox API + Python. Then I found GameStow again while looking at fonts that were funded through Kickstarter. It looks interesting – I’d bet that their desktop plugin does proper deltas of files rather than uploading/downloading the entire file, and that what I was interested in, so I kinda forgot about it. Now, most recently I’ve been working with the dA Sta.sh API to do submissions direct from Lightroom, so when I saw that Dropbox had an API, I took a look at it. Sounds just like Dropbox – In fact, might even be Dropbox based, hooked into their API”. I’m fairly sure I first saw on a site like Slashdot because I remember reading a comment later that went along the lines of “I don’t see anything special about this beyond the fact that it’ll automatically find your games. I forget where I first saw it (most likely Slashdot or similar), but I fairly ignored it – I’ve been using Dropbox Folder Sync to sync my saved games, if Steam doesn’t natively support it. One of the more interesting Kickstarter projects that I saw recently is GameStow – software that would sync your saved game files to the cloud, an alternate to Steam Cloud Sync that’s not tied to Steam.
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